유니티 쉐이더 기초13
흐르는 물Shader "Custom/cube"{Properties{_Bumpmap("노멀",2D) = "bump"{}_Cube("큐브", Cube) = ""{}_SPColor("빛컬러", color)=(1,1,1,1)_SPPower("빛세기", Range(50,300))=150_SPMulti("빛곱하기",Range(1,10))=3_WaveH("파도높이", Range(0, 1)) =0.1_WaveL("파도넓이", Range(5, 20)) = 12_WaveT("파도속도", Range(0,10))=1}SubShader{Tags { "RenderType" = "Transparent" "Queue"="Transparent"}CGPROGRAM#pragma surface surf WaterSpecular alpha..